Play as the monster in a cozy action RPG
Runs on a potato, probably.

You are Slimus – a cursed creature bound by a magical tether.
Hunt roaming adventurers, raid their camps, and grow stronger with every run. Designed for short, low-pressure sessions. Easy to start. Easy to stop.
Fast, repeatable runs
• 3-minute runs
• Jump in anytime
• Make progress every run
• No long commitment required
Relaxed pacing with meaningful growth.
Your core loop
• Explore the world
• Gather materials
• Steal powerful scrolls
• Build your loadout
• Raid explorer camps
• Repeat and grow stronger
Build your power
Customize your playstyle with:
• 200+ items
• Unique scroll system with real tradeoffs
• Almost all abilities gained from Rune Words
• Flexible builds every run
Every choice changes how you play.
Hunt the adventurers
You are not the hero.
• Fight roaming explorers
• Raid their camps
• Face stronger enemies each time
• Survive chaotic encounters
The more you win, the harder it gets.
Relaxed, not rushed
Progress at your own pace.
No pressure to grind
No long sessions required
Play for a few minutes or stay longer
Play with a friend!
Deep systems. Simple runs.
Play the monster.
Hunt the heroes.
Break the curse.
Tether: Curse of Slimus is launching in Early Access with a complete core gameplay loop and a tightly scoped world designed for rapid iteration and expansion. The current version is fully playable, optimized, and focused on refining combat, progression, and system interactions through real player feedback.
Throughout Early Access, I plan on continuing to grow with new maps, mechanics, minigames, bosses, and world systems. Development is guided by a public roadmap, and updates will steadily expand the world toward a more connected, semi–open structure.
























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